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Showing posts from October, 2021

CCR

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 Name: Jason Pierre_ Creative Critical Reflection 1. How does your product use or challenge conventions AND how does it represent social groups or issues?  Nintendo being one of the biggest and most iconic gaming company represents the future of gaming. As they release newer consoles better games come out for their platform enducing more Nintendo fans as a social group to always support them.  2. How does your product engage with audiences AND how would it be distributed as a real media text?  Our product engages the audience as an advertised console known as the Nintendo Switch. Fans and gamers can go out and buy our product from their local walmart, or best buy.  3. How did your production skills develop throughout this project?  We might've not had the most experience making commercials but overall we thrived and made a great commercial to represent one of the biggest companies. We used many of the tips presented in class to aid us in making the commercial including some camera

Commercial Blog

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In our group consisting of Chad, Jason, and Sebastian, we'd say we did a great job. We have many scenes which has deviated from the original storyboard. The thing is, we created new ideas mid filming, which cause us to make a better commercial than planned. Next we have the filming, with only 2 real shots and the rest being in-game shots. These in-game shots combined with the perfect editing Jason did for each made this video great. The editing had clean transitions, music syncs, and much more than can appeal to all audiences. It almost seemed like a compilation of clips with an actual trailer to back it up. The first clips show Sebastian and Chad sitting next to each other playing their switches. This is the start of the story, as they're both playing around having a good time. The final scenes are with the Nintendo Switch being used, then put away for the day. This shows that the whole day was spent playing video games and the day finally ended with putting it away. As we put

Editing Blog

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Today, we did not accomplish much for our commercial. Since we already had most of the video done already, we decided to finish the video. We had the scene where it shows two people playing and it cuts to a game clip. We debated for days what should be after this clip and we finally decided. We decided to use a breath of the wild clip to use as the outro. Then we put the Nintendo screen in the end of the video. As this screen is up, the music will slowly fade out then the video ends. We wanted an actual outro with the two friends eventually walking off away together. But since we had so little time, we couldn't add it in. Our next main concern is whether or not we were even allowed to add game clips. When Chad saw other peoples videos, he noticed that they were all videos about the shots we learned in class. This got him thinking whether they did the right thing or not. But we all knew that it was too late to go back to restart. If there was a rubric or guide telling us what we can

Editing Blog AICEMEDIASTUDIES

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To start our editing process we all first needed an editing platform. We decided between mobile or PC editing. For the sake of convenience and accessibility we chose mobile editing. With the clips from our film we created an intro where the camera pans over to both Chad and Sabastian playing verses each other on their Nintendo Switch. I added gameplay and different scenes to advertise Nintendo the different types of gameplay each game has to serve. The intro used was the iconic Nintendo switch intro along with the snap effect. As short as the intro may have seem we ended up trimming a piece out to reserve time for the rest of our shots and gameplay clips. We continued to turn gameplay into clips to serve for our representation of Nintendo games in our commercial. Our music selection came from an iconic character known as "Kirby" which is known as one of the main representatives of Nintendo games asides from Super Mario Bros. We had all agreed in selecting this song as we beli

Filming Blog

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Today on October 5th, we were going to record our next scene for our commercial. So when we were allowed to leave, we went back to the cafeteria upstairs to keep location the same. So then we realized a problem, that Jason's switch didn't work and Sebastian's and my switch were dead. So we had to let the switch charge for a period of time. Once they were okay, we got on the floor and pretended to play something. This showcased some real life co-op play. This scene was a panning shot to show our consoles communicating with each other. This teamwork can show how we're playing the game together, which is shown in the next scene. Where we played the smash clip, we edited it to make it shorter. We now realized what a burden this 30 second time limit was. We had so many ideas but we had to cut them due to time. I then had an idea for our next scene. I figured we could showcase the single player part of the switch. So I took 20 minutes getting the next scene ready. I had the i